Grand Hazard
This is no relation to the old British game of Hazard although this game is often referred to as simply Hazard and not by its more correct full title, Grand Hazard. It is a banking game from the Wild West frontier which may still be found in casinos as a side game. The operator provides a layout that shows the pay-off system and rolls the dice, either from a cup or with a special hazard chute. Three dice are used.
Hazard is played with two dice by any number of people. Any player may begin the game as the first shooter, or caster. If two or more players wish to begin, they roll the dice and highest decides. The player begins by throwing the dice.
Play:
Players simply place their bets on the outcome of the three dice that are rolled by the House. Pay-offs are usually 'for' rather than 'to' which means the bank keeps the stake bet by the player and 30 for 1 would be more properly expressed as 29 to 1. Note that the high, low, odd and even bets do not pay if made as three-of-a-kind and it is this that gives the House the edge on these bets. Three-of-a-kind is known as a raffle.
Hazard Dice Game
The six dice faces at the top of the table pay like the game of Chuck-a-Luck. A bet placed on one of the six dice faces pays evens (1 to 1) if one die shows the specified value. It pays 2 to 1 if two dice show the specified value, and 3 to 1 if all three dice show the specified value.
The numbers around the edge of the layout pay if the dice total the specified value.
High bets pay if the dice total 11 or more and Low bets pay if the dice total 10 or less. Remember High and Low don't pay with raffles - three-of-a-kind.
The dice values, payoffs and House edge are as follows.
20Oct
Posted by Yehuda Berlinger as Classic Board Games, Modern Board Games
From which I exclude board games that rely primarily on dice, such as Backgammon, other race games, and all roll and move games.
Beetle (aka Cooties)
Each player rolls a die and draws a certain part of a bug, depending on the die roll. Certain parts must be drawn before others may be drawn. The first to complete his bug wins.
Bunco
Roll three dice, scoring the result. No decisions. Widely popular among suburban women in the US.
Chō-han (aka Chō-Han Bakuchi)
Very simple Japanese dice game. Six dice are rolled and the results kept secret. Players bet on whether the sum on the dice is odd or even.
Farkle (aka Zonk, Zilch, 10000, Wimp Out, Greed, Squelch)
A “push your luck” game, and the inspiration for Can’t Stop and other, similar proprietary games.
Roll six dice, banking any that can score (generally any 1, 5, or three of a kind). You can end you turn and score what you have banked, or re-roll the non-banked dice. If you ever roll dice and can’t bank any of them, you lose everything you have banked and pass your turn.
Hazard (aka Craps)
Craps is a specific variant of Hazard.
Pick a number from 5 to 9 and try to roll it (in Craps, the number is 7). If you roll the number you win. If you roll 2, 3, 11, or 12, you may lose, depending on which number you picked. Otherwise, try to roll the same number you just rolled again, before rolling the number that you originally picked.
A proprietary game only 17 years old from George and Company LLC.
Three dice have sides with L (left), R (right), and C (center), and three blank faces. Roll the dice, passing chips in the direction indicated; center means the center pot. The last player with chips left wins (and, if playing for money, takes all the chips in the center pot).
Grand Hazard Dice Game
Its popularity stems from the fact that even after you have no chips remaining, you may still win if a player to your left or right passes you one before the game ends.
Liar’s Dice (aka Bluff, Dudo, Cachito, Perudo, Mexicali, Mexican)
The game of betting on the sum rolled.
Five Dice Game Rules
Each player rolls a number of dice, looks at his own, and covers them. Players then bet, in turn, on how many dice have how high a face value, with each player having to either call or up the values on his turn. At a call, the calling player wins if the previous player was incorrect; otherwise, the previous player wins.
Mexico
Not to be confused with the above Mexican.
All players roll the dice, with the lowest rolling player tossing the stakes into the pot. Continue until all but one player is eliminated. That player takes the pot.
Pig (aka Pass the Pig)
A simpler push your luck game than Farkle. Roll a single die, banking your roll each time. Pass the die and score what you have banked whenever you want. If you roll a 1, you lose what you have banked and pass the die.
Poker Dice
These special dice have faces of 9 through A. Roll the dice, re-rolling any dice up to two times. Player with the highest poker hand wins.
Poker dice are often used to play Klondike, which is not related to the card game of the same name. The dealer and players roll, with the players winning if they beat the dealer’s hand.
Sic bo (aka hi lo, Grand Hazard, Chuck-a-luck)
Grand Hazard is not related to Hazard.
Blossom garden game. Players bet on the outcome of the dice (similar to Roulette), with payouts according to the chances of the roll.
Printable Dice Game Instructions
Shut the Box
This game often uses a wooden contraption to keep score.
Medieval Dice Game
Player roll two dice, marking off any combination of numbers 2-9 (or 10) that add up to the total rolled on the dice. Continue rolling until you cannot mark any unmarked numbers for a given roll. End your turn and score the numbers marked. Sports interaction casino.
Yahtzee (aka Yacht, Balut, Kismet)
Each player has a grid of dice values, each box of which scores a certain number of points. Roll the dice, re-rolling any dice up to two times. Score any box that you want to which the dice correspond, but that you have not already scored. If you cannot match your roll to any box, score a 0 in any unscored box of you choice. The game ends after all boxes are filled, with the highest total score winning.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |